Game designer and concept artist focused on player-centered systems, immersive worlds, and mechanics that reinforce narrative and player motivation. Interested in systems design, world structure, and experience-driven gameplay.
BFA Illustration (Shawnee State University, 2022). Freelance concept artist for DigiQube Games and former storyboard artist with Little Dragon Studios.
Design, facilitate, and iterate on hands-on creative technology programs focused on player-like learning, experimentation, and mastery.
Develop structured experiences that guide participants from onboarding to independent creation, emphasizing systems thinking, problem-solving, and fail-positive iteration. Regularly translate complex tools and workflows into accessible, engaging experiences tailored to different skill levels and motivations.
Collaborate with staff and community members to prototype programs, refine instructional design through feedback, and balance structure with creative freedom—mirroring core principles of game design, player agency, and progression.