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OUTLAWS - Game Design Case Study

Link to full game document here: https://docs.google.com/document/d/18mwmoe2y-KpmaCXDKvfrmdLmm9H23y_m/edit?usp=sharing&ouid=106287471356640274981&rtpof=true&sd=true

Disclaimer: OUTLAWS is a conceptual game design case study. Most visual artwork used is for reference and mood-setting purposes only and is not owned by me unless otherwise stated. This project focuses on systems design, player experience, and world structure.

'Explore a metropolis riddled with crime in a gritty, noir comic book world as a vigilante whose only goal is to put down superhumans - even the ones considered “heroes”. Hone in your skill, upgrade your weapons, and do everything within your power to make sure they pay for their crimes.'

This case study highlights my interest in game design and systems design, emphasizing how mechanics, enemy roles, progression, and UX/UI reinforce a cohesive player fantasy. The focus is on clarity, immersion, and choice. This creates experiences that feel intentional, readable, and deeply engaging for an audience that enjoys heroic, explosive action sequences with awesome cinematic moments.